Young tinkerers and makers will find creative ways to use cardboard boxes, sheets, and tubes in easily-engineered projects, including awesome gadgets, toys, games, inventions, and sculptures.
Calling All Inventors!
Design, tinker, and build your own outside-the-box creations. Using the science of engineering, you can turn cardboard boxes, cartons, and tubes into games, airplanes, robots, and more.
Boost sound with a Cup Amplifier
Reach out with a robotic Extending Grabber
Use physics to run a Rolling Roller Coaster
Master game design with Tabletop Straw Soccer!
“I really wish I'd had a book like this when I was a kid, and I think any young person who gets their hands on this book is really lucky. Who knows what kind of awesomeness this will inspire? I can't think of a better way to get kids away from screens and working with their hands, thinking, and inventing. This book might even change the world!” — Christian Ristow, robotic sculpture artist
“STEAM activities, such as the ones featured throughout the text, foster creativity, problem-solving, and teach the value of repurposing items… An engaging addition to any “How To” section. This book could be an exciting resource for students and teachers.”
—
School Library Journal